Sep 27, 2009

Halifax City Open 2009

Planning started for 2009 Halifax City Open (HCO), the day after the 2008 finished. Kevin ‘Big Can’ Curry and the entire Tippinators Paintball team put in many long hours to ensure 2009 was going to top the “experience” that was HCO 2008.

The Atlantic Canadian paintball scene has gone through the Xball transition stage. Teams are used to 15 player rosters, 25 minute halves and 5 minute majors. We combined the 5 man format with quasi-xball rules, threw in some coaching and away we went, HCO was born.

With 32 teams registered in four divisions, the attendance topped last year and also included players from Quebec. Team PBL Shock, comprised of former World Champion All-American, Jeff Macdonald, plus Current and past members of Mirabel Impact Philip”Sparky”Guy, Gerry Harris and Bryce Coady, were the team to beat.

The three man division was tough, as it always is. Usually this is the wild card division because it’s an assortment of new/old, ringers and non-ringers…..and this year was no exception.

Three Man Rookie is where it all begins. This is the division where players are introduced to the tournament paintball scene. It is so important that these players are introduced against teams of similar calibre. Play in this division was awesome, they not only gained the experience by playing but also by watching the more experienced players play. These guys are the lifeblood of our sport.

The most important feature to this years event was the pump division. The four man open pump division was tied together with the Maritime Heart Charity foundation. This was the First time a pump tourney was held and there was six teams competing in this division. There were run throughs, bunkering, gog shots, combat rolls, X-jumping and lots of fun. HCO Head Reff, Ken Gardiner was on hand representing Maritime Heart. Gardiner was elated, “Anytime the paintball community has a chance to give back, it should and a charity as close to my heart as this, is a great start, Thank you.”

The finals kicked off at 4:30 and the crowd was rocking. Coors Lite and PBL t-shirts were given away all day and the the trophies were gleaming. The intensity was building, especially in the 5man division as the Strict Union and Shock match was eagerly anticipated. During the day, we were very happy to see the amount of family watching the events. Too see relatives offering their support to players, is just awesome. Tournament players devote no less of their time to this sport then do hockey players and family support goes a long way towards legitimizing what we do.

Once again, this event could not have gone on without the following sponsors:
Mersey Road Paintball (www.merseyroad.com)
Atlantic Xtreme Xball League (www.axbl.ca)
Atlantic Coca-Cola Bottling (www.coke.ca)
BUYPBL.COM (www.buypbl.com)
Coors Lite (www.molson.ca)
Exalt Paintball (www.exalt.com)

Thanks to all the reffs: Ken, Gilbert, (Tippinators) Bruce Johnston, Justin Landry, Dan Lapham, Ben Van Horne, Mark Miller and Pat Hamblin. The tower crew (Tippinators) Chris Landry, Jason Thomson and Austin Flaherty, the beer tent crew, (Tippinator) Trevor Colwell, Heather Nairn and Branigan Gilles, the food crew, (Tippinators) Steven Fong, Josh Boiduk and Jim MacNeill, videographer (Tippinator) Richard Robinson, plus a big thanks to (Tippinator) Mark Miller for all of his hard work. Without the Tippinators, this event would not have been possible.

Thanks to everyone, BC Et AL


..:: Visit the Tippinators Official Website - www.tippinators.com for up to date news and official information about the team. ::..

Sep 20, 2009

RISKII: Back for More

Tippinators Produce Second Scenario Game in RISK Series

~ Photos from RISKII: Back for More ~ Photos from RISKII
RISK scenario game in the spring was so popular the players said they wanted to come back for more. The players demanded it so the Tippinators supplied it. September 20, 2009 at Mersey Road Paintball in East River Nova Scotia, RISKII: Back For More ran to rave reviews for all in attendance.

Due to the overwhelming success of the first RISK game, little changed for RISK II. Like the Parker Brothers (now a division of Hasbro) game of strategic global domination, Mersey Road Paintball was divided into six territories for which two teams had to compete. Each territory had a point value based on size and accessibility. To further simulate the board game the playing field had large sections taped off as oceans, creating choke points and forced zones of conflict.

To keep point scoring simple, every ten minute period a team controlled a territory points were awarded. In addition to the ten minute awarding of points, timed ten minute respawns replicated the end of game turns.

The frequent respawns was appreciated by the players. Colin Anthony of Dartmouth appreciated being able to quickly get back in the game. "If I got hit, I would have time to get to the respawn wipe off then it seemed like I was right back out." Anthony continued,"The quick respawns really kept things moving."

Like the board game large sections of the field were blocked, forcing players into specific axis of advance. With limited areas to approach each territorial capital, the fighting became intense at times as players pushed to capture the territory and score points for their team.

Unlike the board game, players on the field are unable to see the big picture, Landry’s solution to the problem was simple. "We allowed the refs, who were in contact with each other, to act as source of intel to the players." Landry said. "Players were given a broad overview of how much territory they held and suggested whether to send players to the north or south side of the field." Players coming from the respawn could decide to sure up lines of defense or exploit weaknesses of the other team.

After a day long struggle for domination of the earth, the blue team squeaked out a narrow 485 to 450 victory over the red team. With neither team holding a clear advantage throughout the day, players waited in the staging area until the final tabulation and announcement was made.

Smiling faces and excited retellings of on field exploits shows the real measure of a successful paintball game - happy players.

The continued success of the RISK series shows that if you give the players a game they enjoy, they will come back for more. What's next for RISK? How about RISK III: Even Riskier? We will have to wait until spring 2010 to find out.


..:: Visit the Tippinators Official Website - www.tippinators.com for up to date news and official information about the team. ::..

Scenario Organizer's Thoughts

By: Tippinator Chris Landry - Risk Scenario Organizer

You know I’m every other event organizer walks into an event terrified its going to be a failure.
Are people going to show?
Will everything run smooth?
Did I bring everything?

All these questions circle in your mind until the end of the day when everyone is smiling and patting each other on the back.

Risk was no different for me this year, as an event with no pre-registration its always a danger that players are going to wake up look at the clock and say, “I shouldn’t have had that last shot of tequila” and go back to sleep instead of coming to play. But as always in the end all was well. A great turnout of about 100 players made for a great day.
Our new style of reffing where the reffs are actually there to help you, give you intel and try and tell you when its safe to move kept the game very dynamic with the lines of scrimmage moving back and forth all day long. I always thought players were going to complain about reffs getting involved, but I was happy to hear they loved it.

See you all at Risk 3 : Even Riskier?, Risky Business?, Risque?


..:: Visit the Tippinators Official Website - www.tippinators.com for up to date news and official information about the team. ::..

Sep 18, 2009

Tips for Kids

by: Justin Landry

Be who you are, and be shameless about it. Don't subscribe to the same attitudes or opinions of everyone else just for the sake of fitting in, either on a personal level, or as a team. Once you find a good crew, you'll know. Stick with them.

You are the sum of your life's experiences. This means that to become more, you must do more, experience more, push more. Sometimes it will be excruciating. Sometimes the physical, mental and emotional crap you'll have to endure will seem endless, and range from the mundane to the impossible. It DOES pay off, you just have to look at the big picture. even comparing yourself now to the player you were when you first played, i'm sure you can spot the evolution.

Ollie Lang wasn't born great. He wasnt imbued with magical powers. He fell in love with the sport and worked his ass off. A good work ethic applies to all things, not just paintball. YOU are your own biggest obstacle to overcome.

"He who conquers himself, is the mightiest warrior"


..:: Visit the Tippinators Official Website - www.tippinators.com for up to date news and official information about the team. ::..

Sep 17, 2009

How to Get Sponsored

Since "sponsorship hunting" can be as competitive as a Tournament final, you have to know your strengths and weaknesses in order to devise your "pre-game" strategy. What makes your team different or special? If you were a business owner, what would you want and expect from a team you are sponsoring? Find (or establish) some unique traits about your group. If your team doesn't stand out from the crowd, how will you attract and maintain sponsors? Ultimately, how can your team benefit a potential sponsor?

Remember the potential sponsor only cares about one thing, selling more products. Sponsors need to be convinced that investing in your team makes good business sense. If you are sponsored you are acting as a representative for that company. Ideally, the company's name will be "marketed" to a segment of potential customers in a positive manner, which will result in more exposure and sales. Welcome to the cold, harsh, economically-driven "real" world. It's all about the bottom line.

What about winning? If a team wins every tournament or comes out on top in every scenario game isn't that team guaranteed sponsorship? Winning is not as important as you think. Jim Langlois owner of Mersey Road Paintball in East River, Nova Scotia says, "Yes winning is important but it is not the only thing that determines whether or not I sponsor a team. I am more likely to sponsor a great group of guys who don't win but will represent my field and the sport with dignity and class then I am to sponsor a winning team that yells at the refs, swears at competitors, throws their markers and acts like a bunch of spoiled brats."

Erich Garbers, Promotions Manager at Tippmann Sports and the founder of the Tippmann Effect echo these ideals, "Tippmann Sports looks for teams that will represent the company and our products in a positive way. We want teams that are making or attempting to make positive press for themselves and our sport. To be considered for sponsorship the team must use our products and have a marketing mentality to be able to effectively market our brand. Teams that are successful in receiving sponsorship will have a special blend marketing and playing abilities plus be true ambassadors of the sport. Once we find these teams they will get the full support of the entire Tippmann organization."

To have any chance at being sponsored you must prepare and submit a detailed team resume! It's essential for you to have an information package for potential sponsors that is concise and clearly identifies the unique benefits you offer the company. The package should contain "hard copy" documents and pictures that you can physically hand to field owners and company reps:

1. Team name, logo, home location, website, and contact information (including phone & email)
2. General team history
3. Names, ages and experience of team members
4. Color photographs of each team member
5. Practice schedule and home playing location
6. Tournament / public events schedule
7. Current equipment list of each team member
8. Team achievements / awards / press clippings, etc.
9. List of current sponsors
10. Team goals
11. How your team plans to represent the potential sponsor

The presentation of the resume is as important as the content. Sean Scott from Smart Parts immediately discards many sponsorship requests as soon as they arrive, "If a resume does not look professional... it gets the ole' delete button. If a team does not spend the time to bring me a nice presentation, I am not going to look at it. Pretty simple."

When you have everything prepared your home field owner is the most natural sponsorship candidate, and best audience for your first presentation. Hopefully you'll dazzle him with your brilliance and he'll sign on the dotted line. Then, start pursuing other business owners by presenting the package to anyone who can contribute to your team, no matter how small the contribution. Remember the larger the company you ask for sponsorship the more professional your presentation will need to be in order to be effective and avoid the "ole' delete button".

There is a general misconception that sponsorship means a "free ride". Erich Garbers at Tippmann Sports long time industry insider sets the record straight, "Most people believe that a sponsorship means you will receive everything for free. Nothing could be further from the truth. Full rides in the paintball industry are very rare. Even pro teams must pay for many things out of their own pockets. For example some pro teams have a paint allowance where they are allotted only so many cases per tournament and any extra paint they use they have to buy themselves." Don't set your sights to high or expect to much when starting out.

Even if your presentation is prefect, submitting to a company at the wrong time of the year can also ruin your chances of success. In the case of Smart Parts "Most sponsorships are given out at the beginning of the year. So asking for one half way through the year is going to be difficult at best. Major companies have budgets for sponsorship and they are usually used up by February." If you find that your presentation is ready to go mid way through the season hold onto it until winter. Not only will submitting early the next year increase your chances of success but it also gives you more time to add impressive information to the presentation.

Be prepared to be turned down over and over again. The reason that most people are unsuccessful in signing sponsors is because they are focused only on what the sponsor can do for them. Wrong! If you want sponsors, ask not what the sponsor can do for you; ask what you can do for your sponsor.


..:: Visit the Tippinators Official Website - www.tippinators.com for up to date news and official information about the team. ::..

Tipps Ref ATWL Event 2

~ Photos from ATWL Event 2 ~Photos from ATWL Event 2

Shaun Langille, owner of the Atlantic Tactical Woodsball League (ATWL), asked Two time Atlantic Woodsball League Champion, Tippinators to officiate event two of the Atlantic Tactical Woodsball League (ATWL) season "In the past we had the teams not playing act as refs." Langille said, "to prevent any conflict of interest and to maintain a professional standard I asked the Tippinators to ref for the remainder of the season."

The Tippinators decided not to defend their woodsball championship title this year, opting instead to concentrate on scenario paintball and big games rather than competitive woodsball.

Tippinator Captain Bruce Johnston is pleased with how things worked out. "We decided to spend more time playing with new woodsballers and promoting the sport at a grass roots level and pass on the ATWL in 2009," said Johnston. "Because of that decision the team was available to give Shaun [Langille league owner] a hand and continue our involvement with the ATWL. It’s win / win."

The Tippinators were on hand in force at Mersey Road Paintball on September 12 to enforce the ATWL rules, and make sure all players had a day of fun, competitive, and safe paintball.

Austin Flaherty was impressed with the conduct players at event two, "The ATWL teams made it easy to referee, all the players were calm and collected, played a fair game." Flaherty continued, "Watching the games go on really made me want to play. It was great competition out there all day long."

The players were happy to have an unbiased reffing staff on hand for the day. Both the players and league management agree the officiating was top notch and have invited the Tippinators back to ref event three.

"It's great to be involved with the league and I am looking forward to watching, and reffing, more great woodsball action at ATWL event three." Johnston concluded


..:: Visit the Tippinators Official Website - www.tippinators.com for up to date news and official information about the team. ::..

Sep 8, 2009

2009 Spikes Big Game

~ Photos from Spikes Big Game ~Photos from Spikes Big Game

The fall paintball season kicked off in Atlantic Canada with the 2009 edition of the Spikes Paintball Big Game. Traditionally held on the Labour Day weekend, the Spikes Game draws players from throughout Atlantic Canada. Spikes Field owner Roddy MacDonald once again invited the Tippinators, to the Prince Edward Island game as ‘Special Guests’ for PEI’s premier scenario event.

Due to the overwhelming popularity, and success, of the D-Day game last year, MacDonald continued with the World War II theme. D-Day plus 1 was the theme for the September 6, 2009 game. The game’s popularity was evident not only by the turnout from the hardcore scenario guys, but also the new younger players and their parents, who came to battle beside them.

The Tippinators resumed their role leading the Axis team against the Allied team lead by the home field Spikes Special Operations Group. Unlike previous years, Tippinators showed up to the field ahead of schedule, giving the team time to pose for photos around a prop jeep, mingle and talk to younger players, while preparing to start play.

The Tippinators task this year was to protect the Axis General and Enigma machine while pushing the Allied invaders back into the sea. From the opening whistle Jason Thomson, Richard Robinson and Justin Landry pushed hard up the left side of the field, hoping to pin down the Allied force and open a hole through which other Axis players to push. Allied players advanced faster than anticipated and were able to take up key defensive positions before the Tippinators could get in place.

With their line of advance blocked the Tipp’s decided to change tactics. Scott Knowles, working as a Heavy Gunner, held down the left side while Thomson, Landry and Robinson worked the tape line. Richard Robinson threw himself forward to remove an enemy sniper leaving Thomson and Landry free to move forward, interlock lanes of fire with Knowles, and block the left side of the field and Allied reinforcements.

Dan Lapham and Chris Landry, working as Tippinators shock troops for the day, gave encouragement and direction to the younger players, to push forward and gain ground. After what seemed a long stalemate Axis players had control of the flanks and were able to eliminate any Allied player attempting to push the center of the field, while slowly moving toward the Allied start point.

At the end of the first half of play, neither team was able to secure their main objectives, however, the elimination of the Allied Commander twice gave the Axis team and Tippinators a very slim 100 point lead heading into the second half of play.

Teams switched ends for the second half. With both teams knowing the relative strengths and weaknesses of their former lines, the game bogged down to a stalemate quickly. To break the stalemate, Dan Lapham and Chris Landry living up to their name Shock Troops made the gustiest moves of the day. After shooting out two Allied player at the base of a tower, Lapham made a run, ending in a head first dive to secure the tower and prevent its use by respawning Allied players. Once the tower was secured Landry made a 20 bound past the tower to eliminate a number of players holed up in a forward bunker.

Throughout the second half no team was able to take the initiative and secure decisive victory. Medics quickly brought players back into the fight and respawning players were able to fill holes in the lines as they appeared.

Near the end of the game with paint running low, in an attempt to gain the advantage, a Spikes Special Operations Group player yelled out "Excuse me! I’m awfully low on paint. Can you move about a foot to the right so I can drill you in the face?" Justin Landry was quick to remind the player of his manners "You forgot to say please, try saying please!"

The game drew to a close as the first half of play had, with the Axis holding a slim lead over the Allies. Congratulations passed out around throughout the Axis ranks followed by prize draws, and a concluding message from field owner Roddy MacDonald,

The 2009 Spikes Big Game was another record setting attendance day for a scenario game on PEI. The Tippinators extend gratitude to everyone who welcomed the team to this year’s D-Day, and a special thanks to Roddy for being a terrific host, with a great field and amazing staff.

Move over Anne of Green Gables, there’s now an even better reason to visit Prince Edward Island thanks to Spikes Paintball.


..:: Visit the Tippinators Official Website - www.tippinators.com for up to date news and official information about the team. ::..

Sep 4, 2009

Tippmann Challenge

At the 2009 Tippmann Challenge held at Mirabel Paintball the Tippinators were assigned a secret mission, to run supplies to the front lines and reload players during the heat of battle. A video of the team's mission was created thanks to Backline Media, Tippmann Sports and BuyPBL


Tippinators Secret Mission at Tippmann Challenge


..:: Visit the Tippinators Official Website - www.tippinators.com for up to date news and official information about the team. ::..